/**
 *  
 *  Copyright (c) 2011,
 *  skyduck
 *  All rights reserved.
 *   
 *  @file       GameRunScreen.h
 *  @brief      游戏运行界面
 *   
 *   
 *  @version    1.0.0
 *  @author     tangzhihua
 *  @date       20111202
 *   
 *   
 *  修订说明：最初版本  
 */


#import <Foundation/Foundation.h>
#import "cocos2d.h"

/// 游戏运行窗口中的层次定义
typedef enum GameLayerTag {
	kGameLayerTag_INVALID = 0,
	
	/// 精灵层
	kGameLayerTag_Sprite,
	/// 游戏静态信息层
	kGameLayerTag_Info,
	/// 游戏操作控制层(所有能够点击的按钮放在这里)
	kGameLayerTag_Control
}GameLayerTag_st;

@interface GameRunScreen : CCLayer {
	
}

 
// returns a Scene that contains the HelloWorld as the only child
+(id) scene;
@end
